Jamaica is a pirate-themed board game designed by Malcolm Braff, Bruno Cathala, and Sébastien Pauchon, published by GameWorks and Asmodee. It is a family-friendly game set in the Caribbean, where players take on the roles of pirates racing their ships around the island of Jamaica in pursuit of treasure.
In Jamaica, players compete to be the first to reach the finish line while accumulating gold, food, and ammunition along the way. The game features a modular board representing the island of Jamaica, with various ports, treasure spots, and event cards that add a sense of adventure and unpredictability to the gameplay.
Players use card-based movement to control their ships and navigate around the island. They can choose to move forward or backward, engage in battles with other players, or visit ports to acquire goods or cards. The game incorporates a strategic element of managing resources, as players must balance their supplies of food and ammunition to stay competitive.
Jamaica also includes a unique mechanism called the “Captain’s Wheel,” which serves as a rotating player turn order tracker. The Captain’s Wheel determines the actions available to players during their turn, adding an element of anticipation and strategic planning.
The game combines elements of racing, resource management, and player interaction. It offers a visually appealing and accessible gameplay experience suitable for players of different ages and skill levels. The pirate theme, colorful artwork, and engaging mechanics make Jamaica an enjoyable and lighthearted game for those seeking a swashbuckling adventure on the high seas.
- 2009 As d’Or – Jeu de l’Année Nominee
- 2008 Tric Trac Nominee
- 2008 Spiel des Jahres Recommended
- 2008 Golden Geek Best Family Board Game Nominee
- 2008 Golden Geek Best Children’s Board Game Nominee
- 2008 Golden Geek Best Board Game Artwork/Presentation Winner
- 2008 Golden Geek Best Board Game Artwork/Presentation Nominee
- 2008 Essener Feder Best Written Rules Winner