“Wavelength” is a social party game designed by Wolfgang Warsch, Alex Hague, and Justin Vickers. It is published by Palm Court. In “Wavelength,” players work together in teams to communicate and guess the position of a target on a spectrum.
The game consists of a circular board with a spectrum ranging from one extreme to another (e.g., from hot to cold, tall to short, etc.). One player from each team acts as the clue-giver while their team members are the guessers. The clue-giver draws a card that provides a hidden target on the spectrum and then spins a dial to indicate a clue.
The challenge for the clue-giver is to come up with a word or phrase that represents a point along the spectrum without revealing the exact target position. The guessers, based on the clue, discuss and collectively decide where they think the target falls on the spectrum by placing a marker on the board.
After all the teams have made their guesses, the correct target position is revealed, and each team scores points based on their proximity to the target. The game continues with rotating roles, and the team with the most points at the end of the game wins.
“Wavelength” encourages communication, collaboration, and creative thinking. The game is known for generating interesting discussions and humorous moments as teams try to interpret clues and understand each other’s perspectives. It can be enjoyed by a wide range of players and is often a hit at parties or social gatherings.
The game provides different card sets, allowing players to customize the experience and focus on specific topics or themes. It offers a good balance between accessibility and depth, making it suitable for both casual and more seasoned gamers looking for a fun and engaging party game.