Dead of Winter: A Crossroads Game is a cooperative survival board game designed by Jonathan Gilmour and Isaac Vega, published by Plaid Hat Games. It is set in a post-apocalyptic world where players take on the roles of survivors trying to survive and accomplish a shared objective while also dealing with hidden objectives and potential betrayers within their group.
In Dead of Winter, players work together to manage limited resources, secure locations, and complete various tasks to ensure the survival of their group. Each player controls a group of survivors with unique abilities and goals, and they must make strategic decisions and take risks to overcome the challenges they face.
The game is known for its Crossroads Cards, which present players with narrative events and choices triggered by specific in-game conditions. These cards add a dynamic element to the gameplay, requiring players to make difficult decisions that can have long-term consequences.
One of the key mechanics in Dead of Winter is the possibility of hidden betrayers among the players. Each player receives a secret objective that may or may not align with the group’s shared goal. This adds a layer of tension and suspicion to the game as players must balance their own objectives with the needs of the group while keeping an eye out for potential traitors.
Dead of Winter offers a thematic and immersive experience, emphasizing storytelling and player interaction. It includes elements of resource management, exploration, and cooperative decision-making. The game is known for its challenging gameplay, tough choices, and the sense of impending danger and suspense throughout.
Overall, Dead of Winter: A Crossroads Game provides an intense and engaging cooperative survival experience, where players must work together, confront moral dilemmas, and face the threat of both the harsh environment and potential traitors in their midst.